half-life-2-mac

As a helpful Bit-tech.net user shows us, Half Life 2 is now, most certainly, on Mac

I’m back, after a bit of a short break, and, typically, a lot of news kicked off when I was away, so I’ll do my best sum up some of the stories that have caught my eye and other people’s eyes. Thankfully, my eyes are still intact.

First of all, Steam for Mac got a game update yesterday, and whilst it was a little thin on the ground, some of the additions will please Mac owners so much they fly out of their turtle neck jumpers. Half Life 2 is now available on Mac, as well as episode one and two. Whilst this is cool news in itself is that rather than just releasing the games as port jobs, they have done some work on making the Half Life experience even better.

There is now cross-platform cloud support, basically meaning that if you have a saved game and settings on Half Life 2 on your PC, you’ll be able to sync that with the Half Life 2 sitting on your Mac, which is obviously useful if you are on the move with either one of your machines, allowing you to play anywhere.

Also, the games have been updated with 40 achievements and in addition to all of that, The Orange Box, the mega-value pack of Half Life 2, episodes one and two, Portal and Team Fortress 2, is now also on sale for Mac, with cross game cloud support in all of them. You may have noticed that one of those games, TF2, is not actually out for Mac yet, but has been promised soon.

Half Life 2 is currently on a 30% offer of £4.89, Episode’s one and two for £4.19, with The Orange Box retailing at £11.89. If, for some incredible reason, you haven’t yet got those games on your Steam account.

If we haven't bored you, here is some more:

  1. iDaft makes it’s way to Half Life 2: Deathmatch
  2. Steam coming to Mac?
  3. F1 2010- Live the Life Trailer
  4. Original Xbox support for Xbox Live being disconnected
  5. RUSE open beta on Steam very soon

Josh Dean

Josh came to Game-Engine after running several other “web destinations” into the ground with constant re-designs and feature sets. After founding a website based about games, which again, suffered the fate of a perfectionist, yet poor, designer, Game Engine was created as a way to channel those energies in the direction of a poor, vunerable website. Afer co-founding Game Engine on a historic moment in intergalatic history, Josh turned his attention to web development yet again, muddled through it, and then started to “write” about what is probably his most normal interest, video games. Now Josh has expanded into poorly recorded screen captures and talking into cameras with painstaking conviction, as well as keeping up playing a lot of video games, then claiming that they are either ‘awesome’ or ‘rubbish’.

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