You would’ve thought that given the melodrama, we’re currently undergoing a some sort of apocolypse (hopefully cyborg zombies) and you’re all invited! Apart from the fact that we’re not and you wouldn’t be anyway. Instead of all that, we’re instead moving away as a team from ‘Game-Engine’ as we go our seperate ways, and thus, won’t really be putting much on this website anymore.

However, that’s not to say we’re just deleting it all. Instead we’re leaving the system running, and using it to host all our personal blogs, in which we’ll no doubt be spending a lot more time on when we realise we have something narcissistic to say to the world…Or at least I will be. I’ll be doing some last changes to the site to make these more prominant on the front page, and changing stuff to be in ‘sleep mode’.

If you haven’t already listened to our farewell podcast, first of all how dare you not, and secondly, go listen, because that is the best, if long and most tedious, run through of why it’s over, why it started and some of the madness that happened along the way (and sometimes it really was madness). Below are a few embaressing embed’s (patent pending) that really show that, despite the apparent low quality, how far we have come:

The Next Level UK, Episode 001

The first of our “The Next Level UK” episodes, and for us, one of the most memorable, although that is often for the wrong reasons. And did anyone tell us MySpace was a bad idea? I think not!

I still cringe every single damn second

The Next Level UK Gran Turismo 4 Endurance Run Challenge…

One hell of a title, and probably one of the better things that came out of TNL UK…In my own rather biased opinion…

The Next Level GT4 Endurance Race Challange from The Next Level UK on Vimeo.

Our first Game-Engine video…

We didn’t exactly start with a bang, but here a video giving an overview of what the original Game Engine had in terms of features

Behind the Scenes of Ignition

As stated previously, probably the video that was the most fun to shoot vs. most stressful, and had some rather classic, if embarrassing moments.

Our affair with Rock Band 2

Whilst this is only the trailer, enjoy the full thing here (Part 1) (Part 2), and yes, we were of course, deadly serious.

Game Engine Plays!

One of our favourite things to do, mainly because editing was most of the time real simple. Here is the Indigo Prophecy playthrough, but I also started with a Shin Megami Tensei: Imagine (an MMORPG) which went for a bit.

Here is the hour+ episode. What the hell, kill some time!

And Finally..

Our final ever video starred us playing some Portal, for some reason. Oh, and a strange Chinese fish thing…

So there you have it, the quick, videoed history of Game-Engine (and it’s former title) from start to end. Again, if you wish to hear the full story, and what is happening now, please go and listen to our final, official, podcast.

It’s been, personally, a heck of a learning experience, but more than most learning experience, 90% of the time it’s been fun. Yes, there was stress, when it came to videos and building websites, but it broadened us out as a team and felt really really cool to be doing something like this, even if it wasn’t. So, I want to say a huge thank you to Matt for being part of this madness from the begining and Stevie for being really supportive through the ‘Game-Engine’ period.

If you’ve liked anything you’ve seen on these fine web pages, I can now suggest that if you want to keep following along with what we are up to, we all have personal blogs, so I’ll put a link to them here:

You can also follow us on Twitter @josh9989, @mbraduk and @Stevie_Holdway. And that is that, now I’m going to go now and probably start thinking of something stupid I can do on my personal blog. You have been warned. Peace out and KEEP GAMING!

Nope, nothing else like this here...Yet...

Josh Dean

Josh came to Game-Engine after running several other “web destinations” into the ground with constant re-designs and feature sets. After founding a website based about games, which again, suffered the fate of a perfectionist, yet poor, designer, Game Engine was created as a way to channel those energies in the direction of a poor, vunerable website. Afer co-founding Game Engine on a historic moment in intergalatic history, Josh turned his attention to web development yet again, muddled through it, and then started to “write” about what is probably his most normal interest, video games. Now Josh has expanded into poorly recorded screen captures and talking into cameras with painstaking conviction, as well as keeping up playing a lot of video games, then claiming that they are either ‘awesome’ or ‘rubbish’.

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