08.31.2010

UK Top 40 Video Games-28 August 2010

Crime led the way in UK gaming last week

by Josh Dean

uk_charts_aug_29th

It is time, once again, to take a look at the wall of games and work out what is the highest selling box with a disc in it this week. OK, not quite sure what happened with that first sentence, anyway, CHARTS.

This week sees the clambering of Mafia 2 to the top of the video game gang land, weirdly enough grabbing top spot from Kane and Lynch 2: Dog Days, with the biggest UK game launch since Red Dead Redemption. It’s clear that crime clearly does pay.

As we watch Just Dance slip like a fat kid on velcro slide down the charts, Wii Sports Resort is the biggest jump this week, going from 16th to 5th, mainly due to the Wii price drop, so nearly everyone must own at least five of them now, right?

Not even a unified Wingardium Leviosa is going to stop Lego Harry Potter from moving down a few positions, from 4th to 8th, with Super Mario Galaxy 2 maintaining its strong 7th spot. Generally this month has seen a bit of a bounce in Wii Software, from Wii Fit Plus to New Super Mario Bros. Wii (which is packaged in with some Wii Deals), both moving up the charts.

Shooters still dominate the ‘teens’, with both Modern Warfare 2 and Battlefield: Bad Company 2 hovering around the top 10 spots. This also sees the triumphant return of Sniper: Ghost Warrior, which despite having next to no marketing budget, has reached its highest position of 9, crawling past Prince of Persia, who’s still wall jumping around the top 10 at 10th spot.

As mentioned before, Wii software is seeing another surge, with Mario Kart Wii (still one of my biggest Nintendo disappointments) returning to the charts at 27th, with former number one Crackdown 2 and fellow high flyer Blur returning back to the charts at 31 and 32 respectively. The old guard is still going strong, with Halo 3 and GTA: IV still hanging around awkwardly at 36 and 37.

And at last, but most certainly not least, Club Penguin: Herbert’s Revenge enters the charts at 40, showing that in the UK, there is always a place in a charts for some lovable penguins.

More charts next week, courtesy of GFK Chart-Track

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08.30.2010

Microsoft ‘Changing the Price’ for Xbox Live

Get ready to start hunting for change...

by Josh Dean

xbl_price_rise_nov

Plain and Simple, see, even gold text!

In a move that will no doubt be blamed squarely on the door of the ‘economic climate’ that we’ve been living under for the past two years, Microsoft’s Larry Hryb, other known as, of course, Major Nelson, has announced today on his blog that prices for subscribing to the Xbox Live service are going up in certain territories.

The UK, in addition to the US, Canada and Mexico are the countries affected, and depending on how you subscribe, the rise is actually pretty nominal, despite what some people would have you believe. The only tariff changing in the UK is if you want to pay monthly, which has gone up from £4.99 for a Gold account to £5.99, but I don’t know anyone who pays for Xbox Live by the month. The three-month and yearly packages are remaining the same for the UK.

The story is mostly the same for the other territories, with the monthly subscription again going up by 1 Canadian dollar, in of course, Canada, and if it means anything you to you less ignorant folks out there, the Mexican figure for a year subscription is now up to 599 Pesos.

It’s the US where a lot of forum goers are getting all catty about it, as all their packages have been affected. To start with, the monthly Gold membership is now up to $9.99 from $7.99, the three-month is now five dollar’s more at $24.99 and the 12 month fee is now (and I’ll refuse to use the word ‘hefty’ as some people have) $59.99.

OK, so the most popular package (yearly) has gone up, but I’m pretty sure that’s only something like 80 cents a month or something like that, so as long as they keep regular checks on their sofa change (and other people’s sofas if you are crafty about it) you should manage just fine. Nope, no one likes prices going up, but just as with games, the price will keep rising as people keep paying. Even so, around $60, which the price of a recently released full price game is approximately £38-40 quid, which is becoming the price of a budget game in UK. And we’re not even getting onto the incredibly inflated prices of the Australian market.

nxe_01

Whilst being available to all users, the New Xbox Experience factors heavily into Xbox Live

Indeed, some people may not be very happy about the cost, the main thing people seem to be complaining about at the moment is the way that MS have communicated it, claiming the hike is due to adding content and valuable user experiences. Whilst the New Xbox Experience and all it’s trappings probably cost a fair bit to implement, the common view is that many Gold users feel that, apart from perhaps Netflix streaming in the US (and soon Canada), most of the features, such as Twitter and Facebook integration are pretty useless on the system.

The issue is perhaps, that if MS raise the price, but don’t change the product, it seems more like an effort to generate reliable funds from an area of the business, especially as they are preparing to release the potentially risky Kinect system in November. I’m pretty sure most people are kind of ‘Meh’ about this, and will accept to paying a bit more, but they may start feeling Microsoft needs to start offering more to them, as opposed to the ‘casual’ crowd.

The price rise does not come into effect until November 1st, so if you renew your subscription by then, you can dodge around paying the extra cash, but this really only applies to those who are on longer subscriptions in the States or Mexico.

Also, in reaction to this, retailers in the US, such as Amazon.com and Newegg are dropping the price of the 12 month XBL cards to $40 dollars, so as a service to anybody from the US out there, check it out or buy multiple cards to last you forever! Or just do the single year on Xbox.com, the choice is yours.

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You need to install or upgrade Flash Player to view this content, install or upgrade by clicking here.

Seeing as Bulletstorm is shaping up to be one of the most visually interesting first person shooters coming out in the near future, I thought it wouldn’t harm to take a look at a gameplay demo out of GamesCon that has commentary by the producer of the game Tanya Jessen.

I’m really into the design of the game so far, and the gameplay looks to be playing around with the typical stuff you see in the genre. Anyway, rather than me describing it, take a look at the video above and have  a listen to Tanya, as she’s far more knowledgeable than me.

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08.30.2010

gt5_01

Forget high-powered sports cars, this, is why I'm installing 10 Gigs

In a twitter post responding to fan’s questions, the creator of the series Kazunori Yamauchi said that whilst GT5 would only require you to install 256MB to the PS3′s Hard drive, for the smoothest of possible gameplay, a 10GB would be better. Whilst I’ve used many games that actually require a compulsory large install, I think a 10GB optional is the record, unless anyone else out there has any other ideas.

The issue of these installs though have largely gone away, mainly because developers have got better at managing the disc speed of the Blu Ray and because you can install games to the Xbox 360, parity has, in a  way, evened the playing field, with far more ‘optional’ installs.

The one thing I could imagine being a problem is the size of the install, and then the effect it actually has. Because it wasn’t exactly a detailed answer, being a tweet, ‘smoothest’ could mean anything from load speeds to actual frame rate, so the 10GB may mean faster loading of car models and other details, or the different between a constant frame rate and jittery racing.

At least, with regards to actual hard drive space, the majority of people will not have too much in the way of space issues, especially if you are, without question, going to be playing a lot of GT5. And for those still using the smaller hard drives, such as the 20GB models that came out in Japan and North America, it may be time for an upgrade now.

Gran Turismo 5 is out on PS3 in November

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After nearly a whole months absence, the Ignition team return to bring you all the latest news including: the possibility of a PSP phone; Bioshock Infinite; Stephen Merchant’s appearance in Portal 2; the future of desktops and much more.

Duration: 120 mins

Download

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hawx_2_01

Yes, include played out "Barrel Roll" gag here

OK, in the recent preview demo I played of HAWX 2 (the Tom Clancy game with jets in it), there were few surprises really. It’s still taking place in some sort of near-future war zone, however this time the influence of PMC’s is perhaps a lot less played (they were so 2009), instead you’ll be battling heavily armed and pretty mean insurgents. Most of the time. You’ll also be flying around in planes that don’t require a thick manual to work out how to manually adjust pitch and yaw to obtain the correct flight path. This is no flight simulator.

The slick quality of the presentation is also still there from the original, but then here are where some of the surprises factor in. The first game was a little tech-demo in its approach. Yes it had decent ground graphics, which is something all flight games are based on and had pretty hectic combat, fighting air and ground based units, but that was that really. Rio De Janeiro had never looked so pretty, but there was only so many times you fly past the cristo redentor and be impressed.

Instead, in HAWX 2, you’ll switch and changes between characters in war zones, for example, one moment you’ll be flying with the Russian’s over a mountain range battling insurgents who have nicked all your decent planes, to a HAWX operative, operating just off some unnamed middle-eastern country’s coastline. The good thing about this is that it probably represents real warfare better than the typical Tom Clancy tropes. Big foreign invasion forces all of a sudden appearing on your doorstep and double crosses and betrayals are not really the thing in modern conflicts, instead it being a constant, multi-front battle against a number of ‘funded’ insurgency groups. So at least in premise, HAWX is grounding itself in a little more reality.

hawx_2_02

There are moments that look like they are straight of the back-cover of Microsoft Flight Simulator, but that's probably just because it's a plane

The tech you are using is also not too over the top to be un-believable. The planes, even some of the later ones I have seen, if not flown, are the kinda things that, whilst you wouldn’t expect to see over your house any time soon, are relevant enough to current technology to make sense. It also doesn’t attempt to re-invent the wheel. One of the missions I played was all about precision bombing, launching essentially guided missiles from my stealth jet at ground targets. If you’ve played either of the Modern Warfare games, this will be instantly familiar, as the black and white thermal screen flares up as you hide in the clouds.

Speaking of which, the missions utilise the fact that the game seems a little bit more grounded in reality. For example, in the mission I was just talking about, first you have to take off from the air craft carrier, which is almost like a bit of a mini-game style thing and then fly to a nav point so you are on the optimal flight path. In the mission, you have to try and take out the bombers who are trying to escape the airfield you are leaving a lot of craters in, and if any escape, you then have to engage in air-combat, whilst staying above 1500m, otherwise, you’re in the firing line of enemy flack. Then you’ve got to try and land back on the carrier.

For those of you sitting there thinking that you don’t actually want to play a combat flight simulator, don’t worry. It seems that the game is going to give you plenty of assists to make it easier for you to approach, for example, the re-fueling plane, if you’re not so much a dab hand at manoeuvring behind another aircraft, and doesn’t penalise too much for inaccuracy on the regular difficulties. The flying definitely feels more like a simulation though, as opposed to an arcade, with all the stuff from the last game, with random ‘stall falls’ where you would drop out the sky to avoid missile lock has been got rid of in favour of good old barrel rolls.

hawx_2_03

If you've happened to play any of the 4000 modern military games

However, what has remained is the in-flight, quasi-military chatter and occasional Top Gun, campiness that would have to be in the game in order for them to actually be allowed to release it. There are not particularly cut scenes, as it’s also carried out in battle, but it allows for a briskness in the story telling without going too deep and dramatic between missions. I’m not expecting miracles from the story, we’ve all seen it before, but it feels so far like it complements the game.

There is a bit of a void of flight games at the moment, with another Ace Combat game not being in production, leaving HAWX pretty much the remaining mainstay of the genre. By the looks of this preview, the game is much more appealing to both simulation and arcade fans than the first game, and makes some logical improvements on what the first game fell down on and keeping up with the high production values. The question will be, of course, can it keep it fresh and new for the full game.

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08.23.2010

Far Cry 3 apparently in production

"Escape from Naomi Campbell with all the diamonds you collected in Far Cry 2"

by Josh Dean
far_cry_2_01

Screen's like this make Far Cry 2 look 'cooler' than, unfortunately, it is

Whilst I know roaming through a couple of square miles through the war-torn African heartland wasn’t to everyone’s cup of tea, Far Cry 2 wasn’t a bad game, despite it perhaps being not too memorable. Whilst it was a little gimmicky, even compared to Far Cry 1, for example the idea of repairing every vehicle known to man by tightening up a bolt on the engine (have tried, does not work in real life).

And whilst I thought that FC2 had some issues, such as the incredibly aggressive AI, slow build up and pretty floaty vehicle controls,I enjoyed my time with it, so perhaps wouldn’t be too opposed to a new one, if they tightened many of the mechanics. So it was rumoured in the ‘spy’ column in PC Gamer that development of the 3rd game is in ‘full swing’, being handled by Ubisoft Montreal, with Relic Entertainment’s former  Creative Director (the guys behind Company of Heroes and the Warhammer 40k games amongst others) Josh Mosqueira jumping into the vacant role in Montreal’s team.

However, we still know nothing about the game, Linkedin profiles and other such things don’t really say much about that, but it has been rumoured that the next Far Cry would most likely retain its African setting, although someone did mention Antartica…which isn’t going to do much for all that Fire technology they worked on for the last game

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08.21.2010

Portal 2 Co-Op Explained…Briefly

Hesitant robots abound in this new trailer for Portal 2

by Josh Dean

You need to install or upgrade Flash Player to view this content, install or upgrade by clicking here.

When it was announced there would be Co-Op in Portal, people didn’t actually know whether they wanted it or not. Part of what made Portal such a classic game was the experience of being a single character going through a mysterious test lab, so wouldn’t making it just a series of cooperative challenges not really add too much.

However, what those people tend to forget is that Portal was simply fun, a fun game to play that people wanted more of. Of course, the single player is shaping up to be great, but more Portal 2 can’t be a bad thing, right? So, in this brief trailer from GTTV shows you and a friend playing as two test robots, but even from this short section, it’s clear that they have a bunch of personality.

Whilst people have attempted to add Co-op to Portal through Mods, having a fully fledged co-op campaign could add more value to what is growing into a far larger game than the original.

Portal 2 is due out on PC, PS3 and Xbox 360 on February 9th 2011

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08.17.2010

Microsoft releasing Age of Empires Online

Prepare to get all social in your Empire

by Josh Dean

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With the closure of Ensemble studios following the release of Halo Wars, it seemed like the end of all things Age of Empires. Whilst Microsoft still owned the IP, it was Ensemble who had driven the franchise from the start, and without them as a unified studio, it seemed like it would never really be able to release another AoE game, following the generally well received Age of Empires 3.

Well, Microsoft have been talking about something called ‘Project S’ for a while, and it turns out than rather than just any online based real-time strategy game, its an Age of Empires based online strategy game. It’s got a cartoony look, kind of like it’s been crossed with something like Battlefield Heroes or some kind of facebook game, but it’s still recognisable taking it’s style from the second Age of Empires game, Age of Kings, which happens to be my favourite.

It’s going to combine a load of social gaming features, all linked in through Games for Windows Live, so for example, there will be persistent levelling, a variety of multi player options and  some sort of quests functionality. It’s being developed by Robot Entertainment, which has some of the old AoE team working on it, and the game will be completely free to play.

If you fancy perhaps getting involved in the beta, why not sign up over at this website, or take a look at some of the gloriously colourful screen shots below.

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08.16.2010

New Guild Wars 2 trailer- Manifesto

Apparently, they want to stop people from grinding...

by Josh Dean

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Guild Wars, in a genre dominated by the behemoth that is World of Warcraft, is still viewed to be doing alright. It’s one-off payment structure perhaps grabbing those in the market who don’t like the idea of paying monthly for an online game. Now it’s almost becoming a cliché for new MMO’s to be trying to take on WoW, their attempts to differentiate themselves from it usually end up falling a bit flat.

Guild Wars 2 looks to be aiming for a refresh in style as opposed to graphical prowess, with it being necessary for people with a variety of systems to be able to run it. With games such as Aion that were released last year, whilst it looked great visually, nevermind the fact it got a bit “grindy” after the first few levels, the high system requirements limited the appeal to people who perhaps didn’t have a state of the art machine.

Regardless, this trailer looks like it will contain enough high-fantasy to keep fans happy, whilst adding game improvements and new ideas which the genre desperately needs.

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