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	<title>Game Engine &#187; Games</title>
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	<link>http://game-engine.co.uk</link>
	<description>Games-Tech-Film-TV-Stuff</description>
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		<title>Ignition 07/09/10</title>
		<link>http://game-engine.co.uk/2010/09/ignition-070910/</link>
		<comments>http://game-engine.co.uk/2010/09/ignition-070910/#comments</comments>
		<pubDate>Wed, 08 Sep 2010 17:15:44 +0000</pubDate>
		<dc:creator>Matt Brading</dc:creator>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Film and TV]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Ignition]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Duke Nukem Forever]]></category>
		<category><![CDATA[RUSE]]></category>

		<guid isPermaLink="false">http://game-engine.co.uk/?p=4504</guid>
		<description><![CDATA[This week: The latest news from Apple's media event, PS3 Jailbreak, Duke Nukem Forever, Ruse and the possibility of a Halo movie.]]></description>
			<content:encoded><![CDATA[<p><a href="http://game-engine.co.uk/wp-content/uploads/2010/09/07-09-10album.png"><img class="alignleft size-thumbnail wp-image-4505" title="07-09-10(album)" src="http://game-engine.co.uk/wp-content/uploads/2010/09/07-09-10album-150x150.png" alt="" width="150" height="150" /></a></p>
<p>This week on Ignition we discuss the news from Apple&#8217;s recent media event, the PS3 jailbreak, the possibility of a Halo movie, Duke Nukem Forever, Ruse and the latest gaming releases (including WiiWare and DSiWare). We also eat lemons.</p>
<p>Duration:121 mins</p>
<p><a href="http://game-engine.co.uk/podcasts/07-09-10.mp3" target="_blank">Download</a></p>

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		</item>
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		<title>Nothing like a Tuesday morning PSN update</title>
		<link>http://game-engine.co.uk/2010/09/nothing-like-a-tuesday-morning-psn-update/</link>
		<comments>http://game-engine.co.uk/2010/09/nothing-like-a-tuesday-morning-psn-update/#comments</comments>
		<pubDate>Tue, 07 Sep 2010 08:53:41 +0000</pubDate>
		<dc:creator>Josh Dean</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PS3 Firmware]]></category>

		<guid isPermaLink="false">http://game-engine.co.uk/?p=4492</guid>
		<description><![CDATA[A PS3 firmware update apparently stops the functionality of the Jail Break tools that flooded the market in the past few weeks.]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;">
<div id="attachment_4493" class="wp-caption aligncenter" style="width: 396px"><a href="http://game-engine.co.uk/wp-content/uploads/2010/09/playstation3-jailbreak.jpg"><img class="size-full wp-image-4493" title="playstation3-jailbreak" src="http://game-engine.co.uk/wp-content/uploads/2010/09/playstation3-jailbreak.jpg" alt="playstation3-jailbreak" width="386" height="375" /></a><p class="wp-caption-text">This happened following the update to hacked machines. You have been warned...</p></div>
<p>It was only a matter of time, but following all the madness of PS3&#8242;s being jail broken by little pen drives, that allowed you to access and essentially mount ripped games off the hard disk drive, Sony have released a firmware update (3.42 to be precise), that apparently doesn&#8217;t seem to do anything&#8230;</p>
<p>Basically, Sony have yet to release any details of what this actually does, other than a failure to update to it prevents you from accessing the Playstation Network. Maybe that won&#8217;t be a big deal to people who are currently enjoying pirated games on the system, but according to the firmware, it will increase &#8220;system stability&#8221;, whatever that is supposed to mean. Of course, we&#8217;ll no doubt see soon as the pen drives of PS3 doom begin to stop working.</p>
<p><strong>Update: </strong>According to <a href="http://exophase.com/ps3/ps3-firmware-3-42-hits-network-update-18063.htm">Exophase</a>, via <a href="http://kotaku.com/5631427/rumor-sony-blocks-ps3-jailbreak-devices-via-firmware-update?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed:+kotaku/full+(Kotaku)&amp;utm_content=Google+Reader">Kotaku</a>, the update has added an extra level of security to the console, stopping all variants of the PS3 jail break tools, and whilst they say that it&#8217;s possible to update the pen drives for future firmware updates, the game between Sony and the hackers looks to be continuing.</p>

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		<title>Infamous 2 Gameplay footage</title>
		<link>http://game-engine.co.uk/2010/09/infamous-2-gameplay-footage/</link>
		<comments>http://game-engine.co.uk/2010/09/infamous-2-gameplay-footage/#comments</comments>
		<pubDate>Mon, 06 Sep 2010 20:39:05 +0000</pubDate>
		<dc:creator>Josh Dean</dc:creator>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Gameplay]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[InFamous 2]]></category>

		<guid isPermaLink="false">http://game-engine.co.uk/?p=4485</guid>
		<description><![CDATA[A gameplay trailer of inFamous 2 reveals Cole's new-old look and some of the enemies and powers that you're going to be seeing in Sucker Punch's next title]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;">(Video: Watch this video on the post page)</p>
<p>Perhaps this trailer will help ease some of the fears people are having about the direction of inFamous 2, with both press and fans expressing concern of the way that the main character, Cole, had been re-styled and voiced to a new &#8216;cocky&#8217; attitude, that just plainly didn&#8217;t make sense to people who had played the first inFamous, nor those people who have seen the same character a hundred and seventy-six times&#8230;in the last year&#8230;</p>
<p>Either way, looks like they are making some logical progressions with some of the gameplay mechanics in the new game, basically making far more use of the some of the powers at Cole&#8217;s disposal. Remember that one which let you throw cars and other objects through the air. Well know you can pick them up and chuck them at enemies, or civilians, whichever takes your fancy.</p>
<p>But enough of me talking about it, go watch the video above&#8230;And yes, looks like they have fixed the design&#8230;</p>

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		<title>UK Top 40 Video Games-28 August 2010</title>
		<link>http://game-engine.co.uk/2010/08/uk-top-40-video-games-28-august-2010/</link>
		<comments>http://game-engine.co.uk/2010/08/uk-top-40-video-games-28-august-2010/#comments</comments>
		<pubDate>Tue, 31 Aug 2010 11:16:24 +0000</pubDate>
		<dc:creator>Josh Dean</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[uk video game charts]]></category>

		<guid isPermaLink="false">http://game-engine.co.uk/?p=4474</guid>
		<description><![CDATA[From Mafioso to Snipers to Penguins, it can only mean the UK Top 40 game chart for the week ending August 29th is out]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://game-engine.co.uk/wp-content/uploads/2010/08/uk_charts_aug_29th.jpg"><img class="aligncenter size-large wp-image-4476" title="uk_charts_aug_29th" src="http://game-engine.co.uk/wp-content/uploads/2010/08/uk_charts_aug_29th-600x560.jpg" alt="uk_charts_aug_29th" width="600" height="560" /></a></p>
<p>It is time, once again, to take a look at the wall of games and work out what is the highest selling box with a disc in it this week. OK, not quite sure what happened with that first sentence, anyway, CHARTS.</p>
<p>This week sees the clambering of <em>Mafia 2</em> to the top of the video game gang land, weirdly enough grabbing top spot from <em>Kane and Lynch 2: Dog Days</em>, with the biggest UK game launch since <em>Red Dead Redemption</em>. It&#8217;s clear that crime clearly does pay.</p>
<p>As we watch <em>Just Dance</em> slip like a fat kid on velcro slide down the charts, <em>Wii Sports Resort</em> is the biggest jump this week, going from 16th to 5th, mainly due to the Wii price drop, so nearly everyone must own at least five of them now, right?</p>
<p>Not even a unified <em>Wingardium Leviosa </em>is going to stop <em>Lego Harry Potter</em> from moving down a few positions, from 4th to 8th, with<em> Super Mario Galaxy 2</em> maintaining its strong 7th spot. Generally this month has seen a bit of a bounce in Wii Software, from <em>Wii Fit Plus</em> to <em>New Super Mario Bros. Wii</em> (which is packaged in with some Wii Deals), both moving up the charts.</p>
<p>Shooters still dominate the &#8216;teens&#8217;, with both<em> Modern Warfare 2</em> and<em> Battlefield: Bad Company 2</em> hovering around the top 10 spots. This also sees the triumphant return of <em>Sniper: Ghost Warrior</em>, which despite having next to no marketing budget, has reached its highest position of 9, crawling past <em>Prince of Persia,</em> who&#8217;s still wall jumping around the top 10 at 10th spot.</p>
<p>As mentioned before, Wii software is seeing another surge, with <em>Mario Kart Wii</em> (still one of my biggest Nintendo disappointments) returning to the charts at 27th, with former number one <em>Crackdown 2</em> and fellow high flyer <em>Blur </em>returning back to the charts at 31 and 32 respectively. The old guard is still going strong, with<em> Halo 3 </em>and <em>GTA: IV</em> still hanging around awkwardly at 36 and 37.</p>
<p>And at last, but most certainly not least, <em>Club Penguin: Herbert&#8217;s Revenge</em> enters the charts at 40, showing that in the UK, there is always a place in a charts for some lovable penguins.</p>
<p>More charts next week, courtesy of GFK Chart-Track</p>

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		<title>Microsoft &#8216;Changing the Price&#8217; for Xbox Live</title>
		<link>http://game-engine.co.uk/2010/08/microsoft-changing-the-price-for-xbox-live/</link>
		<comments>http://game-engine.co.uk/2010/08/microsoft-changing-the-price-for-xbox-live/#comments</comments>
		<pubDate>Mon, 30 Aug 2010 19:10:46 +0000</pubDate>
		<dc:creator>Josh Dean</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[xbox live]]></category>

		<guid isPermaLink="false">http://game-engine.co.uk/?p=4468</guid>
		<description><![CDATA[An internet whirlwind is created as Microsoft announce increased prices for certain countries for Xbox Live Gold Membership]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;">
<div id="attachment_4469" class="wp-caption aligncenter" style="width: 493px"><a href="http://game-engine.co.uk/wp-content/uploads/2010/08/xbl_price_rise_nov.jpg"><img class="size-full wp-image-4469" title="xbl_price_rise_nov" src="http://game-engine.co.uk/wp-content/uploads/2010/08/xbl_price_rise_nov.jpg" alt="xbl_price_rise_nov" width="483" height="262" /></a><p class="wp-caption-text">Plain and Simple, see, even gold text!</p></div>
<p>In a move that will no doubt be blamed squarely on the door of the &#8216;economic climate&#8217; that we&#8217;ve been living under for the past two years, Microsoft&#8217;s Larry Hryb, other known as, of course, <em>Major Nelson, </em>has <a href="http://majornelson.com/archive/2010/08/30/price-change-for-xbox-live-gold-subscription.aspx">announced today on his blog</a> that prices for subscribing to the Xbox Live service are going up in certain territories.</p>
<p>The UK, in addition to the US, Canada and Mexico are the countries affected, and depending on how you subscribe, the rise is actually pretty nominal, despite what some people would have you believe. The only tariff changing in the UK is if you want to pay monthly, which has gone up from £4.99 for a Gold account to £5.99, but I don&#8217;t know anyone who pays for Xbox Live by the month. The three-month and yearly packages are remaining the same for the UK.</p>
<p>The story is mostly the same for the other territories, with the monthly subscription again going up by 1 Canadian dollar, in of course, Canada, and if it means anything you to you less ignorant folks out there, the Mexican figure for a year subscription is now up to 599 Pesos.</p>
<p>It&#8217;s the US where a lot of forum goers are getting all catty about it, as all their packages have been affected. To start with, the monthly Gold membership is now up to $9.99 from $7.99, the three-month is now five dollar&#8217;s more at $24.99 and the 12 month fee is now (and I&#8217;ll refuse to use the word &#8216;hefty&#8217; as some people have) $59.99.</p>
<p>OK, so the most popular package (yearly) has gone up, but I&#8217;m pretty sure that&#8217;s only something like 80 cents a month or something like that, so as long as they keep regular checks on their sofa change (and other people&#8217;s sofas if you are crafty about it) you should manage just fine. Nope, no one likes prices going up, but just as with games, the price will keep rising as people keep paying. Even so, around $60, which the price of a recently released full price game is approximately £38-40 quid, which is becoming the price of a budget game in UK. And we&#8217;re not even getting onto the incredibly inflated prices of the Australian market.</p>
<div id="attachment_4470" class="wp-caption aligncenter" style="width: 610px"><a href="http://game-engine.co.uk/wp-content/uploads/2010/08/nxe_01.jpg"><img class="size-large wp-image-4470" title="nxe_01" src="http://game-engine.co.uk/wp-content/uploads/2010/08/nxe_01-600x337.jpg" alt="nxe_01" width="600" height="337" /></a><p class="wp-caption-text">Whilst being available to all users, the New Xbox Experience factors heavily into Xbox Live </p></div>
<p>Indeed, some people may not be very happy about the cost, the main thing people seem to be complaining about at the moment is the way that MS have communicated it, claiming the hike is due to adding content and valuable user experiences. Whilst the New Xbox Experience and all it&#8217;s trappings probably cost a fair bit to implement, the common view is that many Gold users feel that, apart from perhaps Netflix streaming in the US (and soon Canada), most of the features, such as Twitter and Facebook integration are pretty useless on the system.</p>
<p>The issue is perhaps, that if MS raise the price, but don&#8217;t change the product, it seems more like an effort to generate reliable funds from an area of the business, especially as they are preparing to release the potentially risky Kinect system in November. I&#8217;m pretty sure most people are kind of &#8216;Meh&#8217; about this, and will accept to paying a bit more, but they may start feeling Microsoft needs to start offering more to <em>them, </em>as opposed to the &#8216;casual&#8217; crowd.</p>
<p>The price rise does not come into effect until November 1st, so if you renew your subscription by then, you can dodge around paying the extra cash, but this really only applies to those who are on longer subscriptions in the States or Mexico.</p>
<p><strong>Also</strong>, in reaction to this, retailers in the US, such as <a href="http://www.amazon.com/Xbox-360-Month-Live-Gold-Card/dp/B0029LJIFG/ref=sr_1_1?ie=UTF8&amp;s=videogames&amp;qid=1283195165&amp;sr=8-1">Amazon.com</a> and <a href="http://www.newegg.com/Product/Product.aspx?Item=N82E16874103129&amp;cm_re=xbox_live-_-74-103-129-_-Product">Newegg </a>are dropping the price of the 12 month XBL cards to $40 dollars, so as a service to anybody from the US out there, check it out or buy multiple cards to last you forever! Or just do the single year on <a href="http://mjr.mn/lockinlive">Xbox.com</a>, the choice is yours.</p>

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		<title>Bulletstorm at Gamescon, with Commentary</title>
		<link>http://game-engine.co.uk/2010/08/bulletstorm-at-gamescon-with-commentary/</link>
		<comments>http://game-engine.co.uk/2010/08/bulletstorm-at-gamescon-with-commentary/#comments</comments>
		<pubDate>Mon, 30 Aug 2010 11:04:39 +0000</pubDate>
		<dc:creator>Josh Dean</dc:creator>
				<category><![CDATA[Gameplay]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[Bulletstorm]]></category>

		<guid isPermaLink="false">http://game-engine.co.uk/?p=4462</guid>
		<description><![CDATA[Take a quick look at some of the gameplay of Bulletstorm, straight out of GamesCon]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;">(Video: Watch this video on the post page)</p>
<p>Seeing as Bulletstorm is shaping up to be one of the most visually interesting first person shooters coming out in the near future, I thought it wouldn&#8217;t harm to take a look at a gameplay demo out of GamesCon that has commentary by the producer of the game Tanya Jessen.</p>
<p>I&#8217;m really into the design of the game so far, and the gameplay looks to be playing around with the typical stuff you see in the genre. Anyway, rather than me describing it, take a look at the video above and have  a listen to Tanya, as she&#8217;s far more knowledgeable than me.</p>

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		<title>Gran Turismo 5 focuses attention back on PS3 installs</title>
		<link>http://game-engine.co.uk/2010/08/gran-turismo-5-focuses-attention-back-on-ps3-installs/</link>
		<comments>http://game-engine.co.uk/2010/08/gran-turismo-5-focuses-attention-back-on-ps3-installs/#comments</comments>
		<pubDate>Mon, 30 Aug 2010 10:20:25 +0000</pubDate>
		<dc:creator>Josh Dean</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[gran turismo 5]]></category>

		<guid isPermaLink="false">http://game-engine.co.uk/?p=4458</guid>
		<description><![CDATA[The saga of PS3 installs returns, with Gran Turismo 5 having an option 10GB's you can install on the PS3]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;">
<div id="attachment_4459" class="wp-caption aligncenter" style="width: 610px"><a href="http://game-engine.co.uk/wp-content/uploads/2010/08/gt5_01.jpg"><img class="size-large wp-image-4459" title="gt5_01" src="http://game-engine.co.uk/wp-content/uploads/2010/08/gt5_01-600x337.jpg" alt="gt5_01" width="600" height="337" /></a><p class="wp-caption-text">Forget high-powered sports cars, this, is why I&#39;m installing 10 Gigs</p></div>
<p>In a twitter post responding to fan&#8217;s questions, the creator of the series Kazunori Yamauchi said that whilst GT5 would only require you to install 256MB to the PS3&#8242;s Hard drive, for the smoothest of possible gameplay, a 10GB would be better. Whilst I&#8217;ve used many games that actually require a compulsory large install, I think a 10GB optional is the record, unless anyone else out there has any other ideas.</p>
<p>The issue of these installs though have largely gone away, mainly because developers have got better at managing the disc speed of the Blu Ray and because you can install games to the Xbox 360, parity has, in a  way, evened the playing field, with far more &#8216;optional&#8217; installs.</p>
<p>The one thing I could imagine being a problem is the size of the install, and then the effect it actually has. Because it wasn&#8217;t exactly a detailed answer, being a tweet, &#8216;smoothest&#8217; could mean anything from load speeds to actual frame rate, so the 10GB may mean faster loading of car models and other details, or the different between a constant frame rate and jittery racing.</p>
<p>At least, with regards to actual hard drive space, the majority of people will not have too much in the way of space issues, especially if you are, without question, going to be playing a lot of GT5. And for those still using the smaller hard drives, such as the 20GB models that came out in Japan and North America, it may be time for an upgrade now.</p>
<p><em>Gran Turismo 5 is out on PS3 in November</em></p>

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		<title>Ignition 26/08/10</title>
		<link>http://game-engine.co.uk/2010/08/ignition-20810/</link>
		<comments>http://game-engine.co.uk/2010/08/ignition-20810/#comments</comments>
		<pubDate>Thu, 26 Aug 2010 21:22:19 +0000</pubDate>
		<dc:creator>Matt Brading</dc:creator>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Film and TV]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Ignition]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[bioshock infinite]]></category>
		<category><![CDATA[Portal 2]]></category>

		<guid isPermaLink="false">http://game-engine.co.uk/?p=4449</guid>
		<description><![CDATA[
After nearly a whole months absence, the Ignition team return to bring you all the latest news including: the possibility of a PSP phone; Bioshock Infinite; Stephen Merchant&#8217;s appearance in Portal 2; the future of desktops and much more.
Duration: 120 mins
Download



Like it? Share it?


	
	
	
	
	
	
	
	
	
	


]]></description>
			<content:encoded><![CDATA[<p><a href="http://game-engine.co.uk/wp-content/uploads/2010/08/26-08-10-thumb.png"><img class="alignleft size-thumbnail wp-image-4451" title="26-08-10 (thumb)" src="http://game-engine.co.uk/wp-content/uploads/2010/08/26-08-10-thumb-150x150.png" alt="" width="150" height="150" /></a></p>
<p>After nearly a whole months absence, the Ignition team return to bring you all the latest news including: the possibility of a PSP phone; Bioshock Infinite; Stephen Merchant&#8217;s appearance in Portal 2; the future of desktops and much more.</p>
<p>Duration: 120 mins</p>
<p><a href="http://game-engine.co.uk/podcasts/26-08-10.mp3" target="_blank">Download</a></p>

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<enclosure url="http://game-engine.co.uk/podcasts/16-08-10.mp3" length="0" type="audio/mpeg" />
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<enclosure url="http://game-engine.co.uk/podcasts/26-08-10.mp3" length="115033139" type="audio/mpeg" />
		</item>
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		<title>HAWX 2 is more fly, boy!</title>
		<link>http://game-engine.co.uk/2010/08/hawx-2-is-more-fly-boy/</link>
		<comments>http://game-engine.co.uk/2010/08/hawx-2-is-more-fly-boy/#comments</comments>
		<pubDate>Mon, 23 Aug 2010 11:14:05 +0000</pubDate>
		<dc:creator>Josh Dean</dc:creator>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[Tom Clancy's HAWX 2]]></category>

		<guid isPermaLink="false">http://game-engine.co.uk/?p=4441</guid>
		<description><![CDATA[We strap in our flight suits and look a few levels of HAWX 2, the next in the air combat games from Ubisoft]]></description>
			<content:encoded><![CDATA[<div id="attachment_4443" class="wp-caption aligncenter" style="width: 610px"><a href="http://game-engine.co.uk/wp-content/uploads/2010/08/hawx_2_01.jpg"><img class="size-large wp-image-4443" title="hawx_2_01" src="http://game-engine.co.uk/wp-content/uploads/2010/08/hawx_2_01-600x337.jpg" alt="hawx_2_01" width="600" height="337" /></a><p class="wp-caption-text">Yes, include played out &quot;Barrel Roll&quot; gag here</p></div>
<p>OK, in the recent preview demo I played of HAWX 2 (the Tom Clancy game with jets in it), there were few surprises really. It&#8217;s still taking place in some sort of near-future war zone, however this time the influence of PMC&#8217;s is perhaps a lot less played (they were so 2009), instead you&#8217;ll be battling heavily armed and pretty mean insurgents. Most of the time. You&#8217;ll also be flying around in planes that don&#8217;t require a thick manual to work out how to manually adjust pitch and yaw to obtain the correct flight path. This is no flight simulator.</p>
<p>The slick quality of the presentation is also still there from the original, but then here are where some of the surprises factor in. The first game was a little tech-demo in its approach. Yes it had decent ground graphics, which is something all flight games are based on and had pretty hectic combat, fighting air and ground based units, but that was that really. Rio De Janeiro had never looked so pretty, but there was only so many times you fly past the cristo redentor and be impressed.</p>
<p>Instead, in HAWX 2, you&#8217;ll switch and changes between characters in war zones, for example, one moment you&#8217;ll be flying with the Russian&#8217;s over a mountain range battling insurgents who have nicked all your decent planes, to a HAWX operative, operating just off some unnamed middle-eastern country&#8217;s coastline. The good thing about this is that it probably represents real warfare better than the typical Tom Clancy tropes. Big foreign invasion forces all of a sudden appearing on your doorstep and double crosses and betrayals are not really the thing in modern conflicts, instead it being a constant, multi-front battle against a number of &#8216;funded&#8217; insurgency groups. So at least in premise, HAWX is grounding itself in a little more reality.</p>
<p style="text-align: center;">
<div id="attachment_4444" class="wp-caption aligncenter" style="width: 610px"><a href="http://game-engine.co.uk/wp-content/uploads/2010/08/hawx_2_02.jpg"><img class="size-large wp-image-4444" title="hawx_2_02" src="http://game-engine.co.uk/wp-content/uploads/2010/08/hawx_2_02-600x337.jpg" alt="hawx_2_02" width="600" height="337" /></a><p class="wp-caption-text">There are moments that look like they are straight of the back-cover of Microsoft Flight Simulator, but that&#39;s probably just because it&#39;s a plane</p></div>
<p>The tech you are using is also not too over the top to be un-believable. The planes, even some of the later ones I have seen, if not flown, are the kinda things that, whilst you wouldn&#8217;t expect to see over your house any time soon, are relevant enough to current technology to make sense. It also doesn&#8217;t attempt to re-invent the wheel. One of the missions I played was all about precision bombing, launching essentially guided missiles from my stealth jet at ground targets. If you&#8217;ve played either of the <em>Modern Warfare </em>games, this will be instantly familiar, as the black and white thermal screen flares up as you hide in the clouds.</p>
<p>Speaking of which, the missions utilise the fact that the game seems a little bit more grounded in reality. For example, in the mission I was just talking about, first you have to take off from the air craft carrier, which is almost like a bit of a mini-game style thing and then fly to a nav point so you are on the optimal flight path. In the mission, you have to try and take out the bombers who are trying to escape the airfield you are leaving a lot of craters in, and if any escape, you then have to engage in air-combat, whilst staying above 1500m, otherwise, you&#8217;re in the firing line of enemy flack. Then you&#8217;ve got to try and land back on the carrier.</p>
<p>For those of you sitting there thinking that you don&#8217;t actually want to play a combat flight simulator, don&#8217;t worry. It seems that the game is going to give you plenty of assists to make it easier for you to approach, for example, the re-fueling plane, if you&#8217;re not so much a dab hand at manoeuvring behind another aircraft, and doesn&#8217;t penalise too much for inaccuracy on the regular difficulties. The flying definitely feels more like a simulation though, as opposed to an arcade, with all the stuff from the last game, with random &#8216;stall falls&#8217; where you would drop out the sky to avoid missile lock has been got rid of in favour of good old barrel rolls.</p>
<div id="attachment_4445" class="wp-caption aligncenter" style="width: 610px"><a href="http://game-engine.co.uk/wp-content/uploads/2010/08/hawx_2_03.jpg"><img class="size-large wp-image-4445" title="hawx_2_03" src="http://game-engine.co.uk/wp-content/uploads/2010/08/hawx_2_03-600x337.jpg" alt="hawx_2_03" width="600" height="337" /></a><p class="wp-caption-text">If you&#39;ve happened to play any of the 4000 modern military games</p></div>
<p>However, what has remained is the in-flight, quasi-military chatter and occasional <em>Top Gun, </em>campiness that would have to be in the game in order for them to actually be allowed to release it. There are not particularly cut scenes, as it&#8217;s also carried out in battle, but it allows for a briskness in the story telling without going too deep and dramatic between missions. I&#8217;m not expecting miracles from the story, we&#8217;ve all seen it before, but it feels so far like it complements the game.</p>
<p>There is a bit of a void of flight games at the moment, with another Ace Combat game not being in production, leaving HAWX pretty much the remaining mainstay of the genre. By the looks of this preview, the game is much more appealing to both simulation and arcade fans than the first game, and makes some logical improvements on what the first game fell down on and keeping up with the high production values. The question will be, of course, can it keep it fresh and new for the full game.</p>

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		<title>Far Cry 3 apparently in production</title>
		<link>http://game-engine.co.uk/2010/08/far-cry-3-apparently-in-production/</link>
		<comments>http://game-engine.co.uk/2010/08/far-cry-3-apparently-in-production/#comments</comments>
		<pubDate>Mon, 23 Aug 2010 09:51:45 +0000</pubDate>
		<dc:creator>Josh Dean</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Far Cry 3]]></category>
		<category><![CDATA[Ubisoft Montreal]]></category>

		<guid isPermaLink="false">http://game-engine.co.uk/?p=4437</guid>
		<description><![CDATA[Rumours of Far Cry 3 being in production emerge, though no facts about the game itself have been announced]]></description>
			<content:encoded><![CDATA[<div id="attachment_4438" class="wp-caption aligncenter" style="width: 610px"><a href="http://game-engine.co.uk/wp-content/uploads/2010/08/far_cry_2_01.jpg"><img class="size-large wp-image-4438" title="far_cry_2_01" src="http://game-engine.co.uk/wp-content/uploads/2010/08/far_cry_2_01-600x375.jpg" alt="far_cry_2_01" width="600" height="375" /></a><p class="wp-caption-text">Screen&#39;s like this make Far Cry 2 look &#39;cooler&#39; than, unfortunately, it is</p></div>
<p>Whilst I know roaming through a couple of square miles through the war-torn African heartland wasn&#8217;t to everyone&#8217;s cup of tea, Far Cry 2 wasn&#8217;t a bad game, despite it perhaps being not too memorable. Whilst it was a little gimmicky, even compared to Far Cry 1, for example the idea of repairing every vehicle known to man by tightening up a bolt on the engine (have tried, does not work in real life).</p>
<p>And whilst I thought that FC2 had some issues, such as the incredibly aggressive AI, slow build up and pretty floaty vehicle controls,I enjoyed my time with it, so perhaps wouldn&#8217;t be too opposed to a new one, if they tightened many of the mechanics. So it was rumoured in the &#8216;spy&#8217; column in PC Gamer that development of the 3rd game is in &#8216;full swing&#8217;, being handled by Ubisoft Montreal, with Relic Entertainment&#8217;s former  Creative Director (the guys behind Company of Heroes and the Warhammer 40k games amongst others) Josh Mosqueira jumping into the vacant role in Montreal&#8217;s team.</p>
<p>However, we still know nothing about the game, Linkedin profiles and other such things don&#8217;t really say much about that, but it has been rumoured that the next Far Cry would most likely retain its African setting, although someone did mention Antartica&#8230;which isn&#8217;t going to do much for all that Fire technology they worked on for the last game</p>

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